I’ve been collaborating with the author Quentin Forestier since 2014 to create and illustrate the 54 creature of the bestiary of his game, Vivere. Hopefully the players wandering through the deserts of Hypéris and navigating over Sigma will have as much fun taming and fighting those beasts as i’ve had drawing them !
UI tests and mockup for the Playerworlds app, a tool for setting up servers, creating maps for online games and navigating through the games instances.
Still working with the Zone team all along this year on updating and improving the game’s maps with new tiles – more than a thosand of them ! – items, and stuff.
The 2015 edition of the Construction Games Con of Hyères (France) is a family-oriented fair and a place to discover and play with all kind of construction toys. The organizers wanted a cute mascot for the promotion of the event. After a few iterations, we decided this little guy would be the one !
GoReroll, our blog for over enthusiastic gamer monkeys, is celebrating its fourth year. meaning, it’s about time we updated the site with a brand new look and features !
Sadly, its savorsome, humorous yet incredibly relevant articles are only available in French.
A French MMOG for 6-10 years old. The game features multiplayer minigames and PvP arenas as well as numerous community tools. Cartoon series were broadcasted on France Television in 2012.
I designed assets for the game universe and environment, outfits and accessories for playable characters as well as kid-friendly website and interfaces.
Sadly, the game is no longer available for playing as its shareholders decided to ditch years of work on a whim.
An indie tabletop RPG by Quentin Forestier; Vivere takes the players to a journey into a grim, yet colorful future in which humankind scattered through the galaxy, led by the avatars of its dead gods. The project was crowdfunded in 2012 and the book edited by 2014.
This section introduces some of the fauna the players may encounter during their travels.
A long-term project since a couple of years, i’ve been working with the developpers of the Graal series on their latest game, Olwest.