Commissioned work – an out-of-the-box pack of assets and animations for an endless runner type game.
Commissioned work – mascots for the Run’bow race.
Commissioned work – Design proposals for a tennis ball launcher drone in a VR game.
Progeny (la Couvée) is a French tabletop RPG in which the players impersonate space ants serving their almighty Queen Bee, the Mum. How they achieve their goals and make the colony grow is up to them in an universe where humans are but lumps of meat in shiny cans, self-awareness is limited by the hive mind, and every living organism sees them as a danger !
Gathering biomass, exploring, evolving, surviving and ultimately reaching conciousness will be your goals in that game in the making. In the meatime, it’s my pleasure to collaborate to the rulebook by giving it all manners of
disgusting lovely illustrations.
I’ve been collaborating with the author Quentin Forestier since 2014 to create and illustrate the 54 creature of the bestiary of his game, Vivere. Hopefully the players wandering through the deserts of Hypéris and navigating over Sigma will have as much fun taming and fighting those beasts as i’ve had drawing them !
UI tests and mockup for the Playerworlds app, a tool for setting up servers, creating maps for online games and navigating through the games instances.
Still working with the Zone team all along this year on updating and improving the game’s maps with new tiles – more than a thosand of them ! – items, and stuff.
The 2015 edition of the Construction Games Con of Hyères (France) is a family-oriented fair and a place to discover and play with all kind of construction toys. The organizers wanted a cute mascot for the promotion of the event. After a few iterations, we decided this little guy would be the one !